

And if you find difficult to imagine that, try to think about the pressure of selecting the best move hoping to survive, while the creature annihilates at each turn a different character, or about attempting to escape the battle but failing each time. And if instant death once trapped is not that different from any survival-horror games, being stuck in an almost impossible-to-win turn-based battle has a completely different taste. Probably because of the mazes to explore, or the first-person view, dungeon-crawlers have a huge selection of immortal stalkers, chasing you till an unexpected dead end. Moreover, this is especially true for more recent horror JRPGs, especially Idea Factory games, and even more fitting for dungeon-crawlers. Because I think everybody remembers the robot spider from the beginning of FF8. On the other side, it is also true that some similar enemies can also be found in less horror-themed JRPGs such as Final Fantasy.
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As expected, several of these creatures come from Atlus games, the developer of the most known horror-themed JRPGs such as Persona and Shin Megami Tensei. It is the case of turn-based JRPG, a genre usually associated with slow and static games, which instead surprisingly show several examples of immortal pursuers. And sometimes, you can even experience this anxiety in very unexpected genres. However, pure horror games are not the only example where immortal stalkers are present.

X from early Resident Evil games, or Pyramid Head from Silent Hill 2, are the most iconic examples, other games such as Clock Tower made escaping an immortal stalker the core element of their gameplay (and you can read more here: ). And if famous pursuers such as Nemesis or Mr. Being chased by an enemy almost impossible to defeat, relying on hiding or running away as the only chance of surviving, is one of the most extreme feelings in survival-horror games.
